Marill
Name: Marill
Type: water
Required level: 20
Boost: Water Stone (10)
Evolve stone: Water Stone (2x)
Evolutions:
Marill, requires level 20
Azumarill, requires level 65
Description: The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
Moves:
Tackle - m1 - level 20 - normal
Aqua Tail - m2 - level 20 - water
Water Gun - m3 - level 20 - water
Waterfall - m4 - level 28 - water
Bubblebeam - m5 - level 26 - water
Rain Dance - m6 - level 22 - water
Defense Curl - m7 - level 30 - normal
Ability:
Surf
Effectiveness against Marill:
Super effective: grass and electric
Normal: normal, fighting, poison, ground, flying, psychic, bug, rock, ghost, dragon, dark and crystal
Very ineffective: fire, water, ice and steel
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